"Secret world assisted" speed run of Metroid Prime 2: Echoes skipping Space Jump in 26 segments, completed on October 6 2006. Available in low, medium, high and insane quality H.264 MPEG-4 playable in VLC or QuickTime. Author's comments: ================================================ Metroid Prime 2: Echoes No-Space-Jump Any % Run ================================================ Started: October 2005 Finished: 06 October 2006 Final time: 3:12 Percentage of items collected: 35%... favoritefavoritefavoritefavoritefavorite ( 1 reviews ) Topics: Metroid Echoes, low%, GameCube
These are the last few minutes of EA-Land at the See You Soon Party in EA Town Hall, hosted by EA's Parizad. Tears are shed, final goodbyes are made, and lasting memories are created before the plug is pulled and the world is brought to an end. The party was held in the Community Pub (Test Center 3) and EA Town Hall (EA-Land), beginning Thursday, July 31st, 11 p.m and with a scheduled ending of 4 a.m. PDT. The game world was officially shut down as of 4:35am PST, August 1st, 2008. If you have a... favoritefavoritefavorite ( 1 reviews ) Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Shutdown, Parizad, See You...
Low% "secret world assisted" speed run of Metroid Prime 2: Echoes in 33 segments, completed on February 25 2005. Author's comments: This is a 20% "out-of-bounds" run of Metroid Prime 2: Echoes, in which I skip two "essential" items; the echo visor and the cobalt translator (and all non-essential items). In a nutshell, it was a quick and dirty experiment to see whether 20% could be made to work under speed conditions. While I wanted the run to be reasonably tight,... Topics: Metroid Echoes, low%, GameCube
Speed run of Final Fantasy II in 38 segments completed on December 19 2005. Available in low quality only, video quality is poor when moving in the overworld. Timing note: Game's timer is referenced at its last visible point, then real time from then to final damage numbers appearing is added. Resulting time is rounded up to the next whole minute since the game timer could've have been :59 seconds at the last visible moment. Author's comments: First, I would like to thank my friend Kyle for... favoritefavoritefavoritefavorite ( 8 reviews ) Topics: Final Fantasy, Super Nintendo
Speed run of Super Mario Bros. done on October 9 2004. Available in normal and high quality. Author's comments: This is the cleanest, best looking SMB run I've done, although some levels can be finished slightly faster with better tactics so I estimate that I could do better by five to seven tenths overall. Easily the best part is in 8-3 with the Hammer Bros (I was very surprised I didn't die). Enjoy :) favoritefavoritefavoritefavoritefavorite ( 1 reviews ) Topics: Mario, NES
Speed run of Castlevania: Curse of Darkness in 20 segments completed on March 2 2006. Available in four versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: This run was actually delayed by a couple months due to general boredom of the game. I had made it to the 2nd Isaac fight before I back-burnered it. The fastest method of travel is to use Quick Steps - but only after I have Double Step. There's too long of a pause after doing a Quick Step without Double...
Individual levels runs of Max Payne on New York Minute mode. It is difficult to get the time of a NYM run even though the game is keeping track, because of the way it does. The listed time comes by subtracting the total times are the start of one level and the next. It can also be found by subtracing the end time from 1 minute and adding all the time the game adds for each kill (8 seconds). Older times are also available. Level #/name Time Date Player1-P The American Dream Prologue 0:14... Topic: Max Payne
Longplay of game X-Men - Mutant Apocalypse, from SNES. The story shows five X-Men (Cyclops, Wolverine, Gambit, Psylocke, and Beast) Their fellow who must rescue mutants from captivity in the Genosha island complex. Initially, Genosha served as an allusion to slavery apartheid regime of South Africa and, later, consequently, a disaster area. Its capital was the city of Hammer Bay. Again as always, Magneto tries to impose its brotherhood, while Professor Xavier does what it can for humans and...
So, what do you suppose you get when you cross Resident Evil 4, Shenmue, and Twin Peaks? The answer took the form of a game released in February of 2010; a low budget survival horror game from a small Japanese studio. Originally known as Rainy Woods in 2007, and given the name Red Seeds Profile upon release in Japan, the version of the game released in America was called Deadly Premonition. Developed by Access Games, and headed up by game director Hidetaka Suehiro (better known as SWERY),... favoritefavoritefavoritefavoritefavorite ( 1 reviews ) Topics: let's play, supergreatfriend, Deadly Premonition
Speed run of Super Mario Bros. done on April 10 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: I believe that this may be a perfect time by Speeddemosarchive's timing of Super Mario Bros. 1. First off, I'd like to thank my brother for helping me figure out a faster way of beating the game. If it weren't for him, a run like this probably wouldn't have been seen for a long while. I also want to thank those who encouraged me... favoritefavoritefavoritefavorite ( 41 reviews ) Topics: Mario: Super Mario Bros., NES
A "sequel" presentation made for a Media Theory class at SCAD, and the second episode of my game lecture series. Inspired by the format of Zero Punctuation reviews. Based on "Sex in Video Games" by Brenda Brathwaite and writings by James Portnow and Leigh Alexander. Made to be presented in a classroom. I can be reached at floydo_animation at yahoo dot com. favoritefavoritefavoritefavoritefavorite ( 3 reviews ) Topics: video, games, sex, sexuality, presentation, lecture, daniel, floyd, scad, zero, punctuation, art,...
Individual level speed runs of every level in Prince of Persia for SNES. Available in 3 versions: low quality, normal quality, and high quality. Includes some older times. Topics: SNES, Prince of Persia
Speed run of The Legend of Zelda: Majora's Mask with 100% item collection in 29 segments, completed on August 5 2005. Available in 3 versions: low, normal and high quality. Author's comments: Special Thanks to: Radix - For somehow managing to violate the laws of the internet and host all these runs with no fees Nate - For capturing the run TSA - For his Ikana Castle Sequence break, idea for Stone Tower sequence break, and various little tricks I picked up from his exploratory run. Most... Topics: Legend of Zelda: Majora's Mask, Nintendo 64
Bad Mojo is a part FMV, part 2-D puzzle, game that was originally released back in 1996. Loosely based on The Metamorphosis by Franz Kafka, the game puts the player into the role of a common cockroach and tasks them with making it through a series of household areas while trying to avoid the various traps and hazards they contain. Although the game is pretty short (It can be beaten in about an hour if you know where to go) it sold well enough when it first came out to warrant a re-release in... Topics: let's play, vakal, bad mojo
June 2003 interview with Ilkka Raiskinen, Senior VP of Entertainment for Nokia. Platform discussed is generally the N-Gage (Released October 2003) and Nokia, since it was announced very close to the interview time. Topics include price and unit value, the reasons for making it, and the specifications of the platform as a phone, comparison to competitors, and the future - what people might think and how Nokia will be supporting it, and what the N-Gage team is like. Kikizo page on this interview:... Topics: Kikizo, Interview, Ilkka Raiskinen, Nokia, N-Gage
Speed run of Banjo-Tooie in 12 segments completed on December 19 2005. Uses save warping and abuses death to save time. Available in four versions: low, normal, high and insane quality. Author's comments: Credits: Nate - For capturing the run from VHS Radix - For hosting the run mike89 - His Banjo Tooie 100% Speed Guide was a great starting point for strategizing my own routes, and had a few tricks that I probably wouldn't have thought of myself (such as getting the grenade eggs early to defeat... favoritefavoritefavoritefavoritefavorite ( 3 reviews ) Topics: Banjo Kazooie, Nintendo 64
Speed run of Star Wars: Knights of the Old Republic with only dark-side choices in 26 segments, completed on July 1 2005. Available in 320x240 and 800x600 versions. Author's comments: Hello Meatbags. This is my inaugural Speed Run: Star Wars Knights of the Old Republic on Normal. Kotor: The game that proved Yoda has a speech impediment. SW: KOTOR is one of my all-time favorite games. It is also one of the few games that I consider myself good at. I played through it several times and then I... favoritefavoritefavoritefavorite ( 1 reviews ) Topic: Star Wars
Speed run of Grand Theft Auto: San Andreas in 37 segments, completed on May 13 2005. Available in low and normal quality. Author's comments: Credits first - I referred quite a lot to Tirdun's walkthough from gamefaqs, and also used the Java San Andreas Map a lot to locate weapons/armour. Notes/Missions in each part: Part 1 (Big Smoke, Sweet & Kendl, Ryder, Tagging Up Turf, Cleaning The Hood, Drive-Thru, Nines and AKs, Drive-By, Sweet's Girl) - This could definitely be improved on. The... favoritefavoritefavoritefavoritefavorite ( 2 reviews ) Topics: Grand Theft Auto, PlayStation 2
Speed run of Chrono Trigger in 34 segments completed on October 26 2005. Timing note: uses game timer at last seen moment in final part plus remaining real time until final damage on Lavos. Author's comments: This is by far my most polished run -- over a month in the making and numerous test runs and multiple strategies attempted, resulting in a final run that dips below the five hour mark. What will impress most people, I predict, will be the boss fights. Most of the bosses I take on are at... favoritefavoritefavoritefavorite ( 1 reviews ) Topics: Chrono Trigger, Super Nintendo
Speed run of Fire Emblem: Fuuin no Tsurugi in 28 segments, completed on August 25 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: Thanks given to the entire crew of SDA for making this awesome site, nate for doing everything to post every speedrun. Thanks to Molotov, Petrie911, and everyone else for both their support and assistance, Molotov in particular for many strategies used throughout the run, whether given directly,... Topics: Fire Emblem, Game Boy Advance
Speed run of The Legend of Zelda: Majora's Mask in 18 segments, completed on July 13 2005. Available in 3 versions: low, normal and high quality. Thanks to the following people: Radix - for managing such a unique but great archive of speedruns and hosting this run Nate - for taking the time to capture my run Dragorn - for just being a cool expert MM player and his 2 major sequence breaks: found out how to scale the Ikana cliff without the Garo's Mask, allowing Epona to be skipped. Also, found... Topics: Legend of Zelda: Majora's Mask, Nintendo 64
Arguably the greatest adventure of Rayman, released first on the Nintendo 64. This version have poorer graphics and features a bonus game at the end of each level. I've collected all the cages and lums, even the secret 1000th lum (at 03:40:21), which the game didn't count for some reason. You don't get any extras if you collect them all anyway. Also in the rush I didn't credited myself (I put AAA thinking it's just a save file), because I didn't think the game would thank me at the end credits,...
Speed run of Mortal Kombat: Shaolin Monks in 12 segments completed on October 26 2005. Available in 4 versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: Okay, first off, I'd like to thank the following people: Mkt2015: For mentioning this game as a potential speedrun. Also for advice, particularly about move purchases. bsidwell: For general advice on the game. KillerMiller: Big piece of advice for dealing with the Orochi Hellbeast in segment 6, as well as... Topics: Mortal Kombat, PlayStation 2
Speed run of Quake 4 on private skill in 26 segments completed on December 29 2005. Available in 320x240 DivX and 640x480 h.264 versions. Author's comments: This game is extremely linear. Not only have they removed just about everything that can speed up your progress, like rocket jumping, they have also blocked like 99% of all possible shortcuts with invisible walls. Only one major trick is left to abuse and that is strafe jumping, which doesn't seem to work equally well on all surfaces. All... Topic: Quake
Individual level speed runs of Blast Corp, with each level achieving a platinum rank. One run uses the "z-trick" which involves attempting to get out of a vehical by a building - after a few failures, the building simply blows up! This only works on the NTSC version. Angel City 0:54.1 05.07.04 Astra PiperArgent Towers 0:15.5 21.06.04 Astra PiperBaboon Catacomb 0:40.5 03.07.04 Astra PiperBacklash 0:07.2 11.06.04 Astra PiperBeeton Tracks 1:02.5 24.01.05 Brandon Sanford - with z-trick... favoritefavoritefavorite ( 2 reviews ) Topics: Blast Corps, Nintendo 64
To make a better overview over the first three years C64-Computergamehistory I collected 50 from the importantst games from these years and recompressed them for this number. Newcomer or people who hasn`t a big relation to the C64 have a good start with this collection. But even the people who have all the first 199 Videos should look at them. All videos are recompressed in a better quality and some videos are played new and in a faster way. Update October 2010 I've added 10 videos to this... favoritefavoritefavoritefavoritefavorite ( 1 reviews ) Topics: c64, commodore, 64, bruce lee, choplifter, wolfenstein, archon, lode, runner, forbidden, forest,...
Speed run of Star Wars: Knights of the Old Republic in 48 segments, with segments appened into 9 files plus ending, completed on June 30 2005. Available in 320x240 and 800x600 versions. Author's comments: Okay, here we go with this speedrun. I will first and foremost give out a SPOILER WARNING! In watching this speedrun you will probably have the whole plot of this game (which is really awesome), spoiled, and that would be really sad since it's such a great one. I really recommend playing... favoritefavoritefavorite ( 1 reviews ) Topic: Star Wars
Speed run of Final Fantasy III in 23 segments completed on February 24 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. A small segment is missing between part 15 and 16. It is an essential duplicate of the previous segment, you're not missing much. Author's comments: This is a speed run for Final Fantasy 3 US, SNES version. I don't know exactly how long the total recording time is- about 6 hours, I'd say. The game timer has me at 5:25 at the final save,... favoritefavoritefavoritefavorite ( 3 reviews ) Topics: Final Fantasy, Super Nintendo
Speed run of Final Fantasy V on done on January 4 2006. Available in four versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: The fifth game of the Final Fantasy series was not released in the US until its Playstation remake, which is the version you see here. It is nonetheless a spectacular game, featuring a job system quite like the one in Final Fantasy: Tactics. Jobs are switchable between battles, and abilities, once learned, may be carried from one job... Topics: Final Fantasy, PlayStation
Speed run of Super Mario RPG: Legend of the Seven Stars done in 13 segments, completed on August 22 2004 Author's comments: RPG speedruns are fairly scarce for three reasons: 1) LOOOOOONG 2) Slow 3) Random! Comparatively, Legend of the Seven Stars is very fast paced and short when compared to classic Square and Enix RPGs. Another great thing about its gameplay is that enemies can be avoided with skill and practice and battles can be made all the easier by mastering the science (and, at times,... Topics: Mario, Super Nintendo
Donkey Kong 64 is a platformer/collectathon that was released by Rareware for the N64 on Halloween, 1999. It was later rereleased on 12/06/99 packaged with an N64 Expansion Pak, which does all sorts of technical stuff to make the game look really nice. At least, by N64 standards. The game primarily revolves around Donkey Kong and his four other Kong friends and their quest to obtain as many bananas as humanly (simianly?) possible. It is thematically quite similar to Super Mario 64 and the Banjo... Topics: let's play, Dazzling Addar, Donkey Kong 64
I came across this game while looking at fighting games here on YouTube and I LOVE the pixel art. So many frames of animation and the game is fast and smooth. Very easy combo system and everything is so funny and cute :) I thought the version I saw here on YouTube was hacked or something as it had nude pictures and stuff, but downloaded it anyway as I love the combo stuff and the funniness, but turned out this game IS like this originally. So after I downloaded it and saw these cool pictures, I...
A collection of videos from Awesome Games Done Quick 2013, a speedrunning charity marathon that was broadcast live with a peak of over 50k+ concurrent viewers, and raising over $450k for cancer prevention and research. favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Single-segment speed run of Ratchet & Clank: Up Your Arsenal with death abuse done on December 9 2005. Available in four versions: low quality, normal quality, and 50 fps high/insane quality. Author's comments: Welcome to my first speed run that has made it onto the site! Thanks to Radix for hosting and putting up with my poor knowledge of technical skills (saying it lightly) for some time now. This was one of the few games I hadn't sold a couple of weeks before finding this site, so I knew... favoritefavoritefavoritefavorite ( 1 reviews ) Topics: Ratchet & Clank, Single-segment, PlayStation 2